package rocketman;
/*
Copyright (C) <year> <name of author>

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
import java.util.*;

public class Room implements RoomInt,RoomInt2
{
protected int activationPixel = 0;
public Room()
{}


public void addPartEnemies(LinkedList<Enemy> enemies, AIengine aiengine, Enemy e)
{
	enemies.add(e);
}
public void addPartSprites(LinkedList<Sprite> sprites, AIengine aiengine, Sprite s)
{
	sprites.add(s);
}

public void addPart0(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}

public void addPart1(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart2(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart3(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart4(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart5(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart6(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart7(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart8(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart9(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart10(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}
public void addPart11(LinkedList<Enemy> enemies, LinkedList<Sprite> sprites, AIengine aiengine)
{}

};
